![]() ![]() In The Fall of Winterhome, the player is put in charge of a city that is on the brink of total collapse as a result of horrible neglect and mismanagement by its previous leader in addition to the city having been seriously damaged during a violent revolt that overthrew its former leadership. Overview Warning! This overview may contain spoilers. You also start with at least 30 amputees and 80-85 dead Bodiesīelow you will find what is Signed into law.īelow you will find what has been researched.At the start of the game, a notification states there are additional dead.6.1 Possible connection to the "A New Home" scenario. ![]() 2.1 Warning! This overview may contain spoilers.Game ends before the storm hits, so players do not have to endure the storm.The automatons sent to aid New Manchester do not return.Triage and Duelling are not advised because citizens cannot be re-accumulated.That said, be careful not to overuse Emergency Shifts as they could cause citizens to die. 24-hour Emergency Shifts and Extended Shifts laws are extremely useful early on in this game mode.Dead bodies are a major source of disease and will cause epidemics without a way to dispose of bodies. As such, passing a law for a cemetery or snow pit should not be a highly prioritized until the moment a citizen dies. To prevent gravely ill citizens and death, building a medical post early is very important as the player will not acquire additional citizens in the future.The Hothouse is also a very high priority research item since you can't hunt with engineers. Other than researching the Beacon, ensuring that heaters and/or steam hubs are researched prior to the second temperature drop is important to prevent the seedlings in the Arks from freezing to death.Exploring should be high priority, as the large resource spikes they deliver will allow you to get automatons quicker.Since you'll be building at least four of them, and probably more, Streamlined Automatons can save a lot of resources, but the automatons themselves should take priority. A single automaton requires 100 steel, 100 wood, 50 coal, and one steam core. You will not find any more people than those you start with, except for a single worker, so you should be very careful to avoid letting them die, and try to get automatons produced as quickly and as often as possible.Send 2000 Food Rations and 2 Automatons.Have at least 6 Automatons working in the city.Send 600 Steel, 600 Wood and 1 Automaton.Scout the Frostland and find New Manchester before the storm.Acquisition: Acquired when the scout from New Manchester arrives around day 15.If this event fires too late, it will not be possible to retrieve some cores before the storm hits. Note: This seems to trigger after a certain number of cores are spent.Acquisition: Acquired if you run out of Steam Cores.Employ at least 1 automaton in the Raw Food industry.Employ at least 1 automaton in the Wood industry.Employ at least 1 automaton in the Steel industry.Employ at least 2 automatons in the Coal industry.Acquisition: Completed prior quest "Factory".Acquisition: Acquired Factory tech from "Lost Dreadnought" location.You will have to decide whether or not to assist this other city. As you build up your autonomous city, a citizen from another city will arrive. ![]()
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